Tales Framework for XNA: Tech Preview 1 Limitations
Posted 10/26/2008 @ 06:00:00 PM
by Joseph Molnar
Filed under: Programming , Tales Framework , Xbox 360 , XNA
Filed under: Programming , Tales Framework , Xbox 360 , XNA
I'll be releasing the framework soon so I wanted to share the preview's limitations. The items outlined below are essentially items on my improvement/to-do list. The high/med/low indicator is a priority rating; things marked high will be worked on first.
- Layout and Rendering
- (high) Poor use/sharing of
SpriteBatches in controls . - (med) Use of
Vector2dfor size and position information.Vector2dusesfloats so coordinate calculations that result in non-integer values can cause fonts to look blurred. - (low) No support for clipping.
- (low) Labels do not support wrapping or multiple font types (developers can use the framework to create this ability).
- (low) None of the layout handlers support control wrapping (developers can use the framework to create this ability).
- (low) No support for table layout (developers can use the framework to create this ability).
- (high) Poor use/sharing of
- Events, Callbacks and Input:
- (high) Consistency between event types, delegates and input handling needs improvement.
- (high) Spinners do not report the direction of a value change. Without this, sophisticated data validation isn’t possible.
- (med) Only
InputBindingevents report the player that caused the event. Indirect events, such asMenuItem.Selected, do not report who caused the event. - (low) Keyboard input is currently bound to player 1 because in XNA 2.0 the USB keyboard reports its key presses across all gamepad keyboards.
- (low) If a child is in focus, the parent isn’t considered in focus.
- SystemDefaults:
- (high)
VisualDefaultspresumes there are fonts called “Fonts/title”, “Fonts/normal”, “Fonts/small”, “Fonts/menu”. - (high) No support for overriding the various defaults.
- (high)
- Screen support:
- (high) No generic support for a
Screenwith focusable elements; current implementation forces the use ofMenus andMenuItems. - (high) The
ScreenManageruses a push/pop mechanism for activeScreens. I want to have better support for closing and not favouring pre-createdScreens. - (med) Need additional
Screentypes (e.g. full-screen screens, dialogs/pop-ups). - (med)
ScreenManageronly supports a single Screen across all gamepads, instead of allowing one activeScreenper gamepad.
- (high) No generic support for a
- Networking
- (high)
GameSessionis largely a wrapper aroundNetworkSessionand is missing some of the later's abilities. Need to reconsider what to do with this class.
- (high)
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