In Support of Indie/Community Games

Posted 12/04/2008 @ 12:40:10 AM by Joseph Molnar
Filed under: Community Games , Games , Indie , Xbox 360 , XNA

In recent years I haven’t played much in the way of Indie games other than what is on Xbox Live Arcade. I’m essentially a console gamer yet a large portion of Indie games are Windows applications.

I’ve stayed away from running/installing games on a PC because I’ve had issues:

  • Dealing with hardware/drivers that caused problems in games
  • Trusting .EXE’s found on the ‘Net

So now that Xbox 360 Community Games are available to the public I’ve found myself once again revisiting the Indie scene.

I’ve mentioned my fondness for Blow, Bloc and Colosseum, but there are plenty of other great titles including Weapon of Choice, Biology Battle and Word Soup. Microsoft is also continually expanding the countries that are able to submit into the Community Games. As they do, many additional games, including those that were part of the Dream Build Play and Imagine Cup competitions, should be coming our way.

On top of that there are plenty of developers making games using XNA on Windows. I would love to see these on the 360. Have a look at the two examples below and then contact the developers and see if you can help me convince them to get the games onto Community Games.

Ultimately what I’m saying is that I’m super excited to see that Indie Game developers can tout their wares from a venue that is not only dedicated to their cause but also trustworthy for those wishing to play the games.

And if you can, support these developers with not only words of encouragement but the purchase of their games.

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Blueberry Garden

Game Details: http://eriksvedang.wordpress.com/blueberrygarden/
Developer: Erik Svedäng

 

Carrion Re-animating

Game Details: http://www.zombie-cow.com/?page_id=375
Developer: Zombie Cow Studios and Lemmy&Binky

Comments

Hi, thanks for the support! :D We're very much planning to take Carrion Re-animating to XBL Community Games, with extra added bits and polish :D

Fantastic news. Now of course the obvious question ... any hints on when? :)

As soon as humanely possible without running ourselves into the ground :o) Doing the game in a month was a hoot and all, but good grief - four weeks isn't very long so a few days rest is in order first, I think, before the XBox version is cranked out :op.

Whew, definitely sounds like some rest is in order ... I'll check back in a month ;).

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