Gamerscore Blog Road Tour in Toronto

Posted 05/22/2007 @ 08:45:38 PM by Joseph Molnar
Filed under: Accessories , Xbox 360 , Xbox Live Arcade

I just returned from the Gamerscore Blog Road Tour stop here in Toronto. The location was great and there were a good number of stations to try what was mostly unreleased games.

Here are my quick thoughts on what I saw.

Xbox Live Arcade Games

Track and Field seemed to be a favourite with many folks, though retro games just aren't my thing. I was shocked to see the 360 controller survive the abuse it was receiving. It certainly looked like it played similar to the original title.

I had some good fun with Mad Tracks. The dynamic of monitoring and controlling the spring that allowed the car to move was a nice twist and there was some nice variety in the game types. This felt like a fun quick game to play with friends.

Undertow was not quite my game. It is a 2D scrolling arena shooter in a 3D environment. I found myself dying all too often (against enemy AI) and sometimes it was hard to tell where you could move about on the screen (though familiarity is probably key here).

I didn't get to check out Carcassonne, though someone was always playing it. Regardless, this is an instant buy for me. I love this trend to add board games to Xbox Live Arcade.

Full Disc Games

I played a fair amount of Forza 2. It was the release version of the game, so for those curious, no the graphics are not improved from the demo. The gameplay was solid, different cars behaved and sounded very different, and yes there was damage. Anyone who likes racing games will definitely find this a solid purchase.

Shadowrun was constantly in play both on the 360 and the PC. The graphics seem improved from the beta and the gameplay, from the little I did both here and on the beta, seemed roughly equivalent. But I didn't get enough game time to truly test it. I'm curious to see how well this one sells.

While I didn't get to play Project Sylpheed, it did look like fun. I definitely want to check this one out more.

In addition there was Halo 2 for Vista and Guitar Hero II. I didn't try Halo 2 at all (I have my Halo fill via the Halo 3 Beta). While I didn't try Guitar Hero, it was, not so shockingly, in constant use.

The Chatpad

As reported yesterday over at Gaming Nexus, the Chatpad is indeed a nice piece of hardware. It snapped into place snuggly, never really got in the way and felt nice and light. While obviously I didn't have a prolonged gameplay session with the unit, it does seem like something that can be left on a controller. I didn't see nor have a chance to check the associated headset, but the Chatpad definitely had a different connector. The Gamescore crew could not confirm a price, nor a date (other than summer).

People

The Gamescore Blog folks were a great group of people; very social and engaging. They were having just as good a time as the rest of us. It was also great to have them answer our questions and listen to our feedback. No they wouldn't let out any secrets except something about a 'teabagging' achievement in Shadowrun ... I didn't ask any additional questions.

The folks from the community were also a good jovial group. It is interesting to meet the folks behind other blogs, such as one of the fellows behind XBLArcade.

XBLA Games will be Transferable

Posted 05/01/2007 @ 12:00:35 AM by Joseph Molnar
Filed under: News Picks , Xbox 360 , Xbox Live Arcade

There was some coverage on sites Ars Technica and Kotaku today talking about how Xbox Live Arcade games are not fully transferable to the Xbox 360 Elite. This was mentioned on the Gamerscore Blog last week.

This has to do with a form of digital rights management (DRM) on the 360. The DRM allows:

  • Any account to play the full Arcade title on the original Xbox 360 that the game was purchased on. Meaning: The whole family or visiting friends can play the full version.
  • The original purchasing account to play on any console, as long as that account is logged into Xbox Live. Meaning: You can play full versions when visiting friends.

But, if your 360 is replaced or if you buy an Elite and transfer the titles over then all Arcade games previously purchased will require you to be logged into Live. No Live connectivity then the game plays like a demo.

Obviously not ideal. But listening to Major Nelson's latest podcast they state they are going to fix the licensing issue (approx. 21 minutes and 10 seconds in). Major said:

'Yes, we know the licensing isn't perfect. We know that. We are working on it.'

Given the bold lettering from the Gamescore blog and Major's podcast comment, they clearly knew this was going to upset some people. It is good that they are going to address it. I have a few arcade titles that require me to sign-in to play.

Curiousity #6: The XBLA Certification Process

Posted 03/06/2007 @ 06:30:06 AM by Joseph Molnar
Filed under: The Weekly Curiousity , Xbox 360 , Xbox Live Arcade

What is the Xbox Live Arcade Certification Process?

This question isn't ill intended; I'm aware of how difficult software certifications and releases can be. I am just curious since it is often referenced by Microsoft and XBLA developers and I think would help people understand what it takes to get software out the door. Plus, with the influx of indie game developers looking to get games published, I'm sure they would love to know prior to becoming a Registered Developer.

News Picks: March 5, 2007

Posted 03/05/2007 @ 10:30:56 PM by Joseph Molnar
Filed under: News Picks , Virtual Console , Wii , Xbox 360 , Xbox Live Arcade

Microsoft to Nintendo: Banjo-Kazooie for Diddy Kong Racing?

Play-Nintendo has an article up with some quotes from the Rare Scribes pages that mention two things. First, Rare/Microsoft hasn't dismissed the idea of Banjo-Kazooie showing up on Wii's Virtual Console. Second, Diddy Kong Racing isn't clearly Nintendo's.

SPOnG has an article up where Reggie Fils-Aime, President of Nintendo of America, said "We know that there are a lot of fans from Microsoft and Xbox because they call us constantly trying to get product."

Speculation: Why would Microsoft let Nintendo put Banjo-Kazooie on the Wii? Seeing the two articles made me think the idea is a negotiating tactic. Microsoft would love to see a Nintendo property on their console. If Diddy Kong Racing isn't clearly Nintendo's (and this could be due to an old contract between Rare and Nintendo) it could be the perfect game to grab. Microsoft could offer Banjo-Kazooie to smooth out even the potential of a legal situation.